ADULT SERVICES
Introduction to using this guide:
This clinician report writing companion guide was prepared to help clinicians develop their recommendations and to reduce report writing time. Please note that these recommendations are general and are in no way exhaustive. Recommendations should be refined to be specific and individualized to the individual receiving the report, based on their identified occupational goals.
For easier completion of the BrainFX report, follow these steps:
Report Writing Companion Guide – Skills and Recommendations
Skill | Description |
Neglect | Definition: Visual information presented on one side (e.g. right or left) is ignored. |
Real Life Impact: Missing information presented on board or on paper Safety concerns at home and in the community such as: driving, crossing the street, cooking | |
Recommendations:
| |
Acuity | Definition: How clearly you can see near you. |
Real Life Impact: Driving, reading, using computer, completing work or school-related activities | |
Recommendations:
| |
Colour Blindness | Definition: Inability or difficulty perceiving colour differences under normal lighting. |
Real Life Impact: interpreting traffic signs, ability to perform some occupations (e.g. pilot) | |
Recommendations:
|
Visual Perceptual | Definition: Being able to determine subtle differences in objects, pictures, letters/words; ability to recall visual traits of an object; being able to recognize a shape is the same even when rotated; being able to find a target object against a background. |
Real Life Impact: Difficulty with reading and writing, safety concerns at home and in the community, driving (depth perception) | |
Recommendations:
| |
Hearing | Definition: Ability to detect low, medium, and high frequencies in left, right, or both ears. |
Real Life Impact: Hearing important information (e.g. at work meetings, school lectures), conversations with family/peers, safety concerns in the community (e.g. pedestrian) | |
Recommendations:
| |
Fine Motor Coordination | Definition: Coordination of the smaller muscles of the hand to produce small, precise movements. |
Real Life Impact: Handwriting, dressing tasks (e.g. buttons), typing, feeding, grooming | |
Recommendations:
|
Static Balance | Definition: Ability to maintain balance while standing still in various positions. |
Real Life Impact: Gross motor skills, sports, walking, sitting/standing for long periods in class or at work, driving posture, walking on uneven surfaces | |
Recommendations:
| |
Impulsivity | Definition: Displaying behaviour characterized by little or no forethought, reflection, or consideration of the consequences. |
Real Life Impact: Money and medication management, emotional regulation, conflict resolution, risky behaviours (i.e. drug use, sexual activity), rushing through tasks at work or at school | |
Recommendations:
| |
Emotional Regulation | Definition: Ability to accurately identify emotions from facial expressions and body language. |
Real Life Impact: Social skills, communicating with others, relationships (working, friends/family, partners), emotional dysregulation, lack of insight into own/other emotions | |
Recommendations:
Assertive communication strategies |
Memory – Immediate (Auditory) | Definition: Ability to remember a small amount of information, presented verbally, immediately. |
Real Life Impact: Meeting new people (remembering names), listening to lectures or meetings | |
Recommendations:
| |
Memory – Immediate (Visual) | Definition: Ability to remember a small amount of information, presented visually, immediately. |
Real Life Impact: Instructions written on the board displayed visually at a meeting, traffic/construction signs while driving, meeting new people (remembering faces) | |
Recommendations:
| |
Memory – Immediate (Auditory, Complex, Novel) | Definition: Ability to remember more complex and new information, presented verbally, immediately. |
Real Life Impact: Meeting new people (remembering names), listening to lectures or meetings | |
Recommendations:
|
Temporal Awareness | Definition: Awareness of the passage of time. |
Real Life Impact: Remembering appointments, scheduling (work/life/leisure balance), becoming consumed in certain activities (e.g. watching TV or playing video games) | |
Recommendations:
| |
Attention – Selective (Visual Distraction) | Definition: Ability to pay attention to one aspect of information, presented visually, despite other visual information competing for attention. |
Real Life Impact: Focusing in class/while studying or while at work, driving , unable to complete tasks before starting new task | |
Recommendations:
| |
Attention – Selective (Audio Distraction) | Definition: Ability to pay attention to one aspect of information presented despite other audio information competing for attention. |
Real Life Impact: Focusing in class/while studying or while at work, driving, unable to complete tasks fully before starting new task, becoming overwhelmed with sensory input | |
Recommendations:
|
Memory – Delayed (Written and Cued) | Definition: Ability to recall information presented in written format from some time ago (minutes, hours, days). |
Real Life Impact: Test taking, remembering appointments/when to take meds, lectures/meetings | |
Recommendations:
| |
Memory – Delayed (Auditory and Written) | Definition: Ability to recall information presented verbally and then write it down at a later time (minutes, hours, days). |
Real Life Impact: Test taking, remembering appointments/when to take meds, lectures/meetings | |
Recommendations:
| |
Memory – Working | Definition: Ability to hold information temporarily and manipulate it in your head. |
Real Life Impact: Keeping track of conversations or test-taking, remembering appointments/when to take meds, lectures/meetings | |
Recommendations:
|
Problem Solving (Numerical) | Definition: Ability to find a solution to an (arithmetic) problem. |
Real Life Impact: Work (e.g. cashier), assignments at school, money, time, and medication management | |
Recommendations:
| |
Constructive Ability | Definition: Understanding the way in which something is built or put together. |
Real Life Impact: Breaking down steps/tasks (e.g. cooking, building objects/furniture, school projects, morning/night routine), seeing big picture concepts from smaller things | |
Recommendations:
| |
Route Finding | Definition: Ability to efficiently find your way between different locations. |
Real Life Impact: Driving, navigating surroundings, managing time efficiently when going to destinations (e.g. jobs, school, classes) | |
Recommendations:
|
Sequencing | Definition: Ability to accurately arrange items in a particular order. |
Real Life Impact: Cooking/baking, morning routines, school work, learning a new skill | |
Recommendations:
| |
Attention - Divided | Definition: Attending to multiple tasks completed at the same time.. |
Real Life Impact: Multi tasking (e.g. listening to lecture while taking notes, certain jobs, driving, conversation in busy environment) | |
Recommendations:
| |
Memory – Delayed (Faces and Names) | Definition: Ability to recall information from some time ago (minutes, hours, days), presented visually and in written format, while auditory distraction is present. |
Real Life Impact: Networking with people, social relationships, job interview, scheduling appointments (e.g. knowing who your clinician is) | |
Recommendations:
|
Memory – Prospective (Auditory – 2 Steps) | Definition: Ability to remember to do something in the future that requires two steps to complete, starting with an auditory cue. |
Real Life Impact: Test taking, remembering appointments/when to take meds, remembering tasks given at work or school, instructions from bosses | |
Recommendations:
| |
Mental Flexibility | Definition: Ability to handle situations in multiple different ways; seeing things from various perspectives. |
Real Life Impact: Conversations/communication with others (e.g. seeing their point of view), problem solving around barriers (e.g. driving and construction, everyday routine tasks) | |
Recommendations:
|
Abstract Reasoning | Definition: Process of generalizing from concrete examples/experiences to larger/broader principles; uncover themes; generalize according to categories; appreciate double meanings. |
Real Life Impact: School lectures (e.g. picking up on key themes), transferring skills (e.g. math with money management), training at work/school and applying into daily life scenarios (e.g. scheduling with all tasks for remembering, school) | |
Recommendations:
| |
Judgement for Safety | Definition: Capacity to assess situations or circumstances and draw safe and sound conclusions. |
Real Life Impact: Cooking, driving, independent living skills, risky behaviours | |
Recommendations:
|
Foresight for Safety | Definition: Ability to uncover the nature and significance of unsafe events before they occur. |
Real Life Impact: Risky behaviours (sex, drugs, smoking), cooking (e.g. leaving oven unattended), other independent living skills | |
Recommendations:
| |
Comprehension and Humour Inferences with Distraction | Definition: Ability to understand humour and implied information from conversations. |
Real Life Impact: Conversations, social interactions, self-awareness, understanding leisure activities (movies, TV, comedy shows) | |
Recommendations:
|
Executive Functioning and Combined Skills | Definition: Ability to make decisions; ability to arrange things by importance; ability to list activities required to create a desired future action; ability to arrange elements according to one or more rules. |
Real Life Impact: IADLs (laundry, med management, driving, prioritizing activities, scheduling), decision making (weighing pros and cons) | |
Recommendations:
| |
Information Processing Speed | Definition: Rate that data is manipulated in order to produce useful information. |
Real Life Impact: assignments/exams at school, work projects, completing tasks at home, driving, cooking | |
Recommendations:
| |
Mood and Behaviour | Definition: The ability to self-regulate emotions during cognitive activities. |
Real Life Impact: Relationships, self awareness, motivation/confidence/self efficacy to complete tasks | |
Recommendations:
|
Endurance | Definition: To sustain cognitive processes without degradation of abilities. |
Real Life Impact: Being able to complete a full work or school day, completing complex tasks (ex. online banking, cooking), potential for burnout or safety concerns (rushing), additional carryover fatigue into other activities | |
Recommendations:
| |
Comprehension and Communication | Definition: Ability to understand information that is written, verbally or visually presented; exchange of thoughts, messages, or information through speech, signals, writing, or behaviour. |
Real Life Impact: School and work, reading and writing, driving | |
Recommendations:
|